Der Timing Sammel Thread

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Der Timing Sammel Thread

Beitrag  Logical • Ryks am Di Dez 11, 2012 7:11 am

Hallo,
hier würde ich euch bitten alels an Timing reinzu posten die ihr kennt (in min und sek)
daraus könnte man die ein oder andere nützliche sache mit macehn bzw einfach sie zum nachschauen benutzen ich könnte das ganze auch sammeln und eine Überischt erstellen Smile

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Re: Der Timing Sammel Thread

Beitrag  Logical • Gronner am Di Dez 11, 2012 7:48 am

Terran
1.1 Terran General
• 50 energy accumulates at OC in ~1:30.
• It takes 2:15 from putting down a CC to the completion of an OC.
• If you start an OC when another has ~35 energy, they will both have 50 energy when that OC finishes.
• A 12 rax completes @2:43.
• It is ~2:35 from the time a factory begins to having double medivac/viking production, with the 1st round in play.
• It takes ~2:05 from the time a ghost academy goes down, to having ghosts with one emp on the field.
• It takes ~2:05 from beginning an armory to the 1st thor completing.
• If you begin an armory when +1 is ~%60 (95/160) complete, you will be able to begin +2 when the armory finishes. Begin this at ~%20 (35/160) if a factory is also needed.

1.2 Terran Openings

Bunker Rush
» 12 rax • bunker down ~@2:55, marine + bunker ~@3:35
» 11/11 rax • bunker down ~@3:12, 3 marines + bunker @~@3:52
» 12/14 rax • bunker down ~@3:26, 4 marines + bunker @~@4:14

1 Rax FE
» vs Z • 1 marine + %55 reaper + CC ~@3:58
» vs P
no gas • 2 marines + CC ~@3:47
no gas, into MMA cloaked banshee • CC ~@3:25, facto ~@5:50, port ~@6:43, 12 marines +1st banshee 7:57, cloak @8:45, +3 marines +1 tank +2nd banshee @ 8:56
gas • 1 marine + 1 marauder + CC ~@4:20, +1 marauder @4:40
» vs T
no gas, into 1/1/1 • CC ~@3:45, fact ~@6:06, port ~@7:00
gas • 1 marine + CC ~@3:48

2 Rax Planetary Fortress Rush vs. P
• 2 marines + ~%70 marauder + CC @4:28, 4 marines +3 marauders + %100 CC @6:08

Marine/SCV all in vs. Z
» 2 Rax • 8 marines +~15 scvs @5:05
» 4 Rax • 15 marines +~20 scvs @6:05

2 Rax FE vs. Z
• 6 marines + CC ~@4:24, 10 marines @5:15

3 Reaper Rush vs. T
• 1st reaper @4:03, 3 reapers @5:05, CC @5:20

4OC vs. Z
CC timings can vary greatly with this build, +/- 25s discrepancies are possible
• CC's ~@4:10, ~5:10 and ~6:10

2 Rax FE vs. P
• 2rax(tr) +1 marine +1 reaper +1 marauder + CC ~@5:10, +2 marines +1 marauder @5:22

3 Rax Marine stim push vs. Z
• stim +8 marines @6:23

3 Rax MM stim + conc. push vs. P/T
• stim + conc. +7 marines +4 marauders @6:41, +2 marines +2 marauders @7:05

2 Base Ghost Push vs. P
• stim + conc. + 17 marines +8 marauders +2 ghosts @9:32

MMM Timing Push
• conc. +8 marines +5 marauders +2 medivacs @7:40, stim @8:20

1/1/1
» Marine/Tank push vs. T • siege +9 marines +1 tank +1 viking @6:28, 2nd tank ~@7:03
» Hellion Drop • 8 marines +3 hellions +1 medivac @6:10
» Blu Flame Hellion Drop • 4 hellions +1 medivac @6:45
» Marine/Raven/Banshee/Tank Timing Push vs. P • siege +17 marines +2 tanks +1 raven +1 banshee @ 8:18
» Thor Drop • 7 marines +1 thor +1 medivac @6:50, 2nd medivac @7:23

Cloaked Banshee
» Cloak First • 1st banshee @6:40, cloak @7:07, 2nd banshee @7:40
» Banshee First • 1st banshee @6:16, 2nd banshee @7:16, cloak @7:29

2 Port Banshee
• 2 banshees @7:02, cloak +4 banshees @8:16 (+9 marines)

Marine/Raven vs. Z
0376 Pokebunny. Average timing ~@11:05
• 44 marines +1 Raven @10:46

Reactor Hellion Expand
• 4 hellions @5:27, CC ~@5:44

Hellion Marauder Push vs. Z
• 8 hellions +6 marauders +2 marines +x scv's @7:12

Blu Flame Hellion
• 3 hellions @5:53, pre-igniter @6:18, 4th hellion @6:33

2 Factory Mech
» Thor - 9 marines +2 thors @7:36, +4 marines +2 hellions +2 thors @9:17
» Tank - 10 marines +3 tanks + siege @7:29, 4th tank @7:45

Protoss
2.1 Protoss General
• A 10 gate completes @2:30.
• A 13 gate completes @2:48.
• One chronoboost lasts ~1.1 probe production cycle, or ~1.75 probe cycles when on the nexus. Also see the chronoboost math thread.
• On a standard 13 gate 17 core, the core will finish at ~3:40. Also if no chronoboost is used on wgr, it will finish @~6:20.
• It takes ~3:25 from placing a robo facility down to getting the 1st colossus (2:55 w/ 3 chronos).
• The time between putting down a twilight council to having Templar with storm is ~3:30 (2:40 w/ constant chrono(5)). This assumes that Templar have 75 energy when research completes.
• It takes ~2:35 from starting a twilight council to having Dark Templar in play.
• If you begin a twilight council when +1 is ~%66 (110/160) complete, you will be able to begin +2 when the council finishes.

2.2 Protoss Openings

Cannon Rush
• 1st canon begins ~@2:30

2 Gate
• 3 zealots @4:00, 5 zealots @4:38

Forge Fast Expand vs. Z
» Forge First • 17 Nexus ~@2:55, 17 gate ~@3:20, 1st cannon done ~@3:47
» Nexus First
• 15 Nexus ~@2:29, gate ~@3:11, 1st cannon done ~@4:07
• 17 Nexus ~@2:36, gate ~@3:24, 1st cannon done ~@4:23
» FFE into Stargate (~@5:38) • 1 zealot +1 sentry +1 voidray @7:23
» FFE into 7gate +1/1 Immortal/Warp Prism • robo ~@8:16, 2 zealots +8 stalkers +9 sentries +2 immortals +1 warp prism ~@11:12

Nexus First vs. T
• 16 Nexus ~@2:32, gate ~@2:47, core ~@3:54

1 Gate Expand vs. T
» 20 food • Nexus ~@3:43, 5 stalkers @5:55
» ~30 food • 1 zealot +2 stalkers + Nexus ~@4:58

1 Gate Robo vs. P
• 3 zealots +1 stalker +1 immortal @5:58, +2 zealots @6:17, 2nd immortal @6:33

3 Stalker Robo vs. P
• %100 robo @6:06, 6 stalkers + 1 sentry @6:22

2 Gate Blink/Obs vs. P
• 5 stalkers @5:58, +4 stalkers +blink @7:48 (robo +4 sec), obs @8:29

2 Gate fast Observer vs. T
• nexus @6:00, 1 zealot +1 stalker +4 sentries +1 observer @6:13

2 Gate Stargate vs. T
• 5 stalkers +1 voidray @6:26, +2 stalkers +2nd voidray @7:22

oGsMC Defensive 3 Gate vs. P
» oGsMc variant • 1 zealot +4 stalkers +2 sentries @6:01
» NrGmonk variant (^ see thread) • 1 zealot +4 stalkers +2 sentries @6:07

Defensive 3 Gate vs. P
• 1 zealot +6 stalkers @5:50

Sentry Expand vs Z
» 2 Gate • nexus @5:46, 1 zealot +6 sentries @6:20
» 3 Gate • nexus @5:37, 1 zealot +5 sentries @5:58

3 Gate Expand vs T
• nexus @5:50, 3 stalkers +3 sentries @6:16
oGsMC variant
• nexus @4:55, 1 stalker +6 sentries @6:58, robo @7:28, forge +twilight @9:00, +3 gates @10:50

Immortal Push vs. T
» 1 Gate Expand • nexus @5:12, robo @5:34, 3 stalkers +7 sentries +2 immortals @9:08
» 3 Gate Expand • nexus @5:50, robo @6:17, 4 stalkers +6 sentries +2 immortals @8:44

Dark Templar Rush
• 1 zealot +3 dark templar @6:46

Dark Templar Expand
» vs. Z • 2 zealots +3 sentries @6:16, nexus @6:22, +1 zealot +2 dark templar @7:14
» vs. T • 4 zealots +1 stalker +1 sentry @6:10, nexus @7:06, +2 zealots +1 sentry +2 dark templar @8:00

Blink Stalker
» 4gate vs. Z • 8 stalkers @6:58, blink @7:10

1 Gas 4 Warpgate vs. P
• wgr done @5:16, 1 zealot +6 stalkers @5:45

6 Gate vs. Z
» Forge FE • +1 attack +14 stalkers +4 sentries @9:30
» 3 Gate Expo • 10 zealots +9 stalkers +7 sentries @9:40 (off a 5 gate)

1 Gate Stargate vs Z
• 2 phoenices +1 voidray @7:04 (+3 zealots +2 stalkers +1 sentry)

+1 Warp Prism Drop vs. Z
• tech complete @6:20, prism + 5 zealots @6:30

2 Base 3 Colossus Push vs. T
• Nexus @4:24, robo bay + dbl forge @7:32, +1/0/1 + thermal lance + 3 zealots +8 stalkers +5 sentries +3 colossus ~@11:15

2 Base dbl Forge vs. T
• +2/0/2 + thermal lance + 17 zealots +15 stalkers +6 sentries +2 colossus ~@14:00

Zerg
3.1 Zerg General
• 3:15 - Elapsed time from gas put down to ling speed finishing.
• gas/pool - send drone for extractor at ~70mins (~100 gas when pool finishes).
• A 10 pool completes @2:18.
• 14 gas/pool, pool completes @3:12.
• It takes ~3:10 from starting a Lair to having baneling/roach speed.
• It takes ~3:33 from starting a Lair to having mutas on the field (~3:40 for corruptors).
• From starting a Lair, to having both roach speed and tunneling claws is ~5:00.
• It takes ~2:10 from starting an infestation pit, to having infestors in play with one fungal growth (beginning infestor production when pathogen glands are ~%40 done, or 31/80). If you skip pathogen glands, you will have infestors with one fungal in ~2:25.
• From the time a Hive begins to having brood lords in play is ~3:54 (assumes you have made corruptors before greater spire completes and have a spire before hive completes).
• It takes ~3:40 from starting a Hive to having ultralisks in play.
• If you begin a Lair when +1 is ~%50 (80/160), you will be able to begin +2 when the Lair finishes. Similarly, if you start your Hive when +2 is ~%50 (~%20 if you need the infestation pit as well), you will be able to begin +3 when the Hive completes.

3.2 Zerg Average Timings
These timings represent the average completion for various paths at the highest level of play regarding the current metagame (currently 1.4.3).
• A Lair completes on average at ~9:21.
~8:43 zvp, ~9:03 zvt, ~10:19 zvz (swings approx. ±3 minutes)

• A Spire on 2 bases completes on average ~@12:01 with 5-9 mutas able to be produced. ±60s discrepancies are
possible as this timing is very dependent upon the amount of pressure put on the zerg.
~12:06 zvp, ~10:57 zvt, ~11:49 zvz (swinging drastically)
• The Spire timing when preceded by an Infestation Pit completes on average ~@14:46
~13:44 zvp, ~13:37 zvt, zvz not viable (not enough data)

• The average Infestation Pit before Spire completes at ~11:58.
~11:56 zvp, ~11:28 zvt, ~12:31 zvz
• The average Infestation Pit after Spire completes at ~13:42.
~13:23 zvp, ~13:47 zvt, ~13:55 zvz

• A Hive completes on average at ~16:52.
~16:10 zvp, ~16:33 zvt, ~17:23 zvz (swinging wildly)
• A Hive where the Infestation Pit is first completes on average at ~15:52.
~15:26 zvp, ~15:02 zvt, ~17:08 zvz (swinging wildly)
3.3 Zerg Openings

» 6 Pool
• 6pool, 6 lings @2:11

» 3 Roach Rush
• 3 Roaches @3:33

» 3 Roach/Speedling vs. P
• 3 Roaches @4:27, speed +12 lings @5:10

» Roach/Speedling All In vs. FFE P
• 7 roaches + 10 speedlings @6:20

» 7 Roach Rush
• 6 Roaches @4:43, 7th @4:50

» Baneling Bust
• 6 banes +14 lings @5:20 (ZvZ: 1st 4 banelings possible @4:59)

» Roach/Speedling Expand vs. Z
• +1 missle attk +13 roaches +38 speedlings @9:25

The timings below represent the earliest possible completion for each specific tech path. Beginning with lair tech, these timings will begin to vary, sometimes drastically, from normal/standard/stable playstyles.

1 Base Play
» 14 gas/pool, ling speed + queen +2 lings
- transition to lair -
• lair @5:22
• spire @7:02, 4-5 mutas possible

2 Base Play

14 Gas/Pool
• 14gas, 14pool, 15OL, queen + 2 lings, 20Hatch down ~@3:55, ling speed @5:02,

*2nd queen begins when 1st inject is ~%85 done*

transition to lair
• lair @6:45
• hydra den @7:25
• infestation pit @7:35 -> pathogen glands @8:55
• OL speed @7:45 -> ventral sacs @8:55
• spire(see 3.2)/burrow @8:25
• roach speed/baneling speed @8:35

transition to hive
• hive @9:15
• ultralisk cavern @10:20
• greater spire @10:55

14Pool/16Hatch
» 16 Hatch down ~@2:42, 20 gas, ling speed @6:45

transition to lair + 3rd queen
• lair @7:10

Hatch First (dbl Queen)
» 14Hatch • timings ~5s faster than 15hatch

» 15Hatch • down ~@2:12, ling speed @6:15,

transition to lair + 3rd queen
• lair @6:33
• hydra den @7:13
• infestation pit @7:23 -> pathogen glands @8:43
• OL speed @7:30 -> ventral sacs @8:40
• spire(see 3.2)/burrow @8:13
• roach speed/baneling speed @8:23

transition to hive
• hive @9:03
• ultralisk cavern @10:08
• greater spire @10:43



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Re: Der Timing Sammel Thread

Beitrag  Logical • Ryks am Di Dez 11, 2012 7:57 am

Danke damit hätten wir ja eignetlich fast schon alles Wink

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Re: Der Timing Sammel Thread

Beitrag  Logical • DiVise am Fr Dez 14, 2012 6:29 am

4:30 Push : 4 Minuten und 30 Sekunden

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Re: Der Timing Sammel Thread

Beitrag  Logical • SeLpHy am Fr Dez 14, 2012 11:38 am

Logical• Buchstabenklaue schrieb:4:30 Push : 4 Minuten und 30 Sekunden

GENIUS!
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Re: Der Timing Sammel Thread

Beitrag  Logical • Ryks am Sa Dez 15, 2012 1:32 am

aber rennt man bei 4:30 nicht erst los Oo

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Re: Der Timing Sammel Thread

Beitrag  Logical • DiVise am Sa Dez 15, 2012 1:51 am

Aber darum geht es ja, weil sonst ist ja jedes Timing von der Mapgröße abhängig !

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Re: Der Timing Sammel Thread

Beitrag  Logical • Turox am Di Dez 25, 2012 5:55 am

Oo
hab gerade erst gesehen ist ja mächtig was zusammengekommen...
muss es mir mall einprägen sind ja ein paar echt wichtige dinge drin die ich gar nicht wusste.

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Re: Der Timing Sammel Thread

Beitrag  Logical • DiVise am Do Dez 27, 2012 5:26 am

Du musst prinzipiel mal wieder Sc2 spielen und weniger WC3

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Re: Der Timing Sammel Thread

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